πŸ˜•Config - Clarification

Config = Config or {
   Price = {
        paintingeSellAll = math.random(2800, 4500), -- price all
    },
    Items = {
        paintinge = "paintinge",
        paintingi = "paintingi",
        paintingh = "paintingh",
        paintingj = "paintingj",
        paintingf = "paintingf",
        paintingg = "paintingg",
    },
}
Config.CoreScriptName             = 'qb-core' -- name export
Config.CoreName                   = 'QBCore' -- name event
Config.Cooldown                   = 60 -- 60 minutes
Config.Jobs = "police" -- Jobs Cops
Config.RequiredCops = 0 -- Need a police officer. They are currently [4], you can change it
Config.DoorId = 'Artheist-door' -- name of the door in your doorlock config
Config.DoorId1 = 'Artheist-door1' -- name of the door in your doorlock config
Config.DoorId2 = 'Artheist-door2' -- name of the door in your doorlock config
Config.DoorId3 = 'Artheist-door3' -- name of the door in your doorlock config
Config.DoorId4 = 'Artheist-door4' -- name of the door in your doorlock config
Config.DoorId5 = 'Artheist-door5' -- name of the door in your doorlock config

-- QBCore
Config.system = {
    target = 'qb-target', -- 'vt-eye' or 'qb-target'  (This is a change to your resource name, namely target, the original one which is QBCore)
    menu = 'qb-menu', -- name resource
    close = 'qb-menu:closeMenu', -- name close event
    MgameUI   = 'vt-ui', -- 'vt-ui or ps-ui
 }

 --Thermite Settings
 Config.ThermiteSettings = {
    time = 60, -- time the hack displays for \\ half being showing the puzzle and the other solving
    gridsize = 5, -- (5, 6, 7, 8, 9, 10) size of grid by square units, ie. gridsize = 5 is a 5 * 5 (25) square grid
    incorrectBlocks = 10 -- incorrectBlocks = number of incorrect blocks after which the game will fail
}

--Thermite locations to open door
Config.Thermite = vector3(1392.99, 1127.4, 114.33)

-- The entire translation of the resource
Strings = {
    ['steal_blip'] = 'Fathers mansion',
    ['sell_blip'] = 'Paintings will be sold here',
    ['start_stealing'] = 'Press [E] to play',
    ['cute_right'] = 'Press [E] to cut right',
    ['cute_left'] = 'Press [E] to cut left',
    ['cute_down'] = 'Press [E] to cut down',
    ['go_steal'] = 'Go to your fathers mansion and the stolen painting.',
    ['go_sell'] = 'Go to Blip and sell paintings.',
    ['already_cuting'] = 'Then you are in a robbery.',
    ['already_heist'] = 'You have already started the robbery. wait for it to end.',
    ['start_heist'] = 'Press [E] to start theft',
    ['sell_painting'] = 'I am selling a painting',
    ['wait_nextrob'] = 'You have to wait to rob again',
    ['minute'] = 'One minute',
    ['police_alert'] = 'THEFT OF ART WATCH GPS.',
    ["sucess_sell"] = 'Successfully sell the paintings',
    ["access_denied"] = "Access was denied and you didn't sell anything!",
    ["proggbar"] = "Selling",
    ["youdont_pictures"] = "You don't have all the pictures you need!",
    ["sell_menu"] = "Sell ​​the paintings",
    ["txt_menu"] = "You must have all 6 paintings to sell!",
    ["termite"] = "Thermite failed..",
    ["mincops"] = "inimum of %{value} police needed",
    ["someone"] = "You are missing something(s)..",
}

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