πConfig - Clarification
Config = Config or {
Price = {
paintingeSellAll = math.random(2800, 4500), -- price all
},
Items = {
paintinge = "paintinge",
paintingi = "paintingi",
paintingh = "paintingh",
paintingj = "paintingj",
paintingf = "paintingf",
paintingg = "paintingg",
},
}
Config.CoreScriptName = 'qb-core' -- name export
Config.CoreName = 'QBCore' -- name event
Config.Cooldown = 60 -- 60 minutes
Config.Jobs = "police" -- Jobs Cops
Config.RequiredCops = 0 -- Need a police officer. They are currently [4], you can change it
Config.DoorId = 'Artheist-door' -- name of the door in your doorlock config
Config.DoorId1 = 'Artheist-door1' -- name of the door in your doorlock config
Config.DoorId2 = 'Artheist-door2' -- name of the door in your doorlock config
Config.DoorId3 = 'Artheist-door3' -- name of the door in your doorlock config
Config.DoorId4 = 'Artheist-door4' -- name of the door in your doorlock config
Config.DoorId5 = 'Artheist-door5' -- name of the door in your doorlock config
-- QBCore
Config.system = {
target = 'qb-target', -- 'vt-eye' or 'qb-target' (This is a change to your resource name, namely target, the original one which is QBCore)
menu = 'qb-menu', -- name resource
close = 'qb-menu:closeMenu', -- name close event
MgameUI = 'vt-ui', -- 'vt-ui or ps-ui
}
--Thermite Settings
Config.ThermiteSettings = {
time = 60, -- time the hack displays for \\ half being showing the puzzle and the other solving
gridsize = 5, -- (5, 6, 7, 8, 9, 10) size of grid by square units, ie. gridsize = 5 is a 5 * 5 (25) square grid
incorrectBlocks = 10 -- incorrectBlocks = number of incorrect blocks after which the game will fail
}
--Thermite locations to open door
Config.Thermite = vector3(1392.99, 1127.4, 114.33)
-- The entire translation of the resource
Strings = {
['steal_blip'] = 'Fathers mansion',
['sell_blip'] = 'Paintings will be sold here',
['start_stealing'] = 'Press [E] to play',
['cute_right'] = 'Press [E] to cut right',
['cute_left'] = 'Press [E] to cut left',
['cute_down'] = 'Press [E] to cut down',
['go_steal'] = 'Go to your fathers mansion and the stolen painting.',
['go_sell'] = 'Go to Blip and sell paintings.',
['already_cuting'] = 'Then you are in a robbery.',
['already_heist'] = 'You have already started the robbery. wait for it to end.',
['start_heist'] = 'Press [E] to start theft',
['sell_painting'] = 'I am selling a painting',
['wait_nextrob'] = 'You have to wait to rob again',
['minute'] = 'One minute',
['police_alert'] = 'THEFT OF ART WATCH GPS.',
["sucess_sell"] = 'Successfully sell the paintings',
["access_denied"] = "Access was denied and you didn't sell anything!",
["proggbar"] = "Selling",
["youdont_pictures"] = "You don't have all the pictures you need!",
["sell_menu"] = "Sell ββthe paintings",
["txt_menu"] = "You must have all 6 paintings to sell!",
["termite"] = "Thermite failed..",
["mincops"] = "inimum of %{value} police needed",
["someone"] = "You are missing something(s)..",
}
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