If you use ox_inventory - / ox_inventory/data/items.lua
-- ArtHeist Items
--Keys
['artkeys1'] = {
label = 'Random door key on Atheist',
weight = 30,
},
['artkeys2'] = {
label = 'Random door key on Atheist',
weight = 30,
},
['artkeys3'] = {
label = 'Random door key on Atheist',
weight = 30,
},
['artkeys4'] = {
label = 'Random door key on Atheist',
weight = 30,
},
['artkeys5'] = {
label = 'Random door key on Atheist',
weight = 30,
},
['artkeys6'] = {
label = 'Random door key on Atheist',
weight = 30,
},
--Picture
["paintingi"] = {
label = "Collectible painting2",
weight = 10,
stack = true,
close = true,
},
["paintingj"] = {
label = "Collectible painting4",
weight = 10,
stack = true,
close = true,
},
["paintinge"] = {
label = "Collectible painting1",
weight = 10,
stack = true,
close = true,
},
["paintingf"] = {
label = "Collectible painting5",
weight = 10,
stack = true,
close = true,
},
["paintingg"] = {
label = "Collectible painting6",
weight = 10,
stack = true,
close = true,
},
["paintingh"] = {
label = "Collectible painting3",
weight = 10,
stack = true,
close = true,
},
If you use another inventory/ Just attach a sql from the resource!
For Doorlock it will also be attached to sql