Hunting Items
Hunting QB-Inventory
-- Hunting Carcass Level
huntingcarcass1 = { name = 'huntingcarcass1', label = 'Carcass Level 1', weight = 1000, type = 'item', image = 'huntingcarcass1.png', unique = false, useable = false, shouldClose = false, description = 'Dam this shit looks hot! Level 1' },
-- Hunting Carcass Level 2
huntingcarcass2 = { name = 'huntingcarcass2', label = 'Carcass Level 2', weight = 1000, type = 'item', image = 'huntingcarcass2.png', unique = false, useable = false, shouldClose = false, description = 'Dam this shit looks hot! Level 2' },
-- Hunting Carcass Level 3
huntingcarcass3 = { name = 'huntingcarcass3', label = 'Carcass Level 3', weight = 1000, type = 'item', image = 'huntingcarcass3.png', unique = false, useable = false, shouldClose = false, description = 'Dam this shit looks hot! Level 3' },
-- Hunting Carcass Red
huntingcarcass4 = { name = 'huntingcarcass4', label = 'Carcass Red', weight = 1000, type = 'item', image = 'huntingcarcass4.png', unique = false, useable = false, shouldClose = false, description = 'Dam this shit looks hot! What do I do with this now?' },
-- Animal Bait
huntingbait = { name = 'huntingbait', label = 'Animal Bait', weight = 1000, type = 'item', image = 'huntingbait.png', unique = false, useable = true, shouldClose = true, description = 'Smells like old fish and shoes' },
-- Open Sniper Rifle Case
openguncase = { name = 'openguncase', label = 'OpenSniper Rifle Case', weight = 1000, type = 'item', image = 'openguncase.png', unique = false, useable = true, shouldClose = true, description = 'Open the box to get the sniper rifle' },
-- Sniper Rifle Case
guncase = { name = 'guncase', label = 'Sniper Rifle Case', weight = 1000, type = 'item', image = 'guncase.png', unique = false, useable = true, shouldClose = true, description = 'Open the box to get the sniper rifle' },
-- Hunting Licence
hunterlicense = { name = 'hunterlicense', label = 'Hunting Licence', weight = 1000, type = 'item', image = 'hunterlicense.png', unique = true, useable = false, shouldClose = true, description = '' },
Change with yours
weapon_sniperrifle = { name = 'weapon_sniperrifle', label = 'Sniper Rifle', weight = 1000, type = 'weapon', ammotype = 'AMMO_SNIPER', image = 'weapon_sniperrifle.png', unique = true, useable = false, description = 'A high-precision, long-range rifle' },
snp_ammo = { name = 'snp_ammo', label = 'Sniper ammo', weight = 1000, type = 'item', image = 'rifle_ammo.png', unique = false, useable = true, shouldClose = true, description = 'Ammo for Sniper Rifles' },
Hunting OX_Invenotory
["huntingcarcass1"] = {
label = "Carcass Level 1",
weight = 1000,
stack = true,
close = false,
description = "Dam this shit looks hot! Level 1",
client = {
image = "huntingcarcass1.png"
}
},
["huntingcarcass2"] = {
label = "Carcass Level 2",
weight = 1000,
stack = true,
close = false,
description = "Dam this shit looks hot! Level 2",
client = {
image = "huntingcarcass2.png"
}
},
["huntingcarcass3"] = {
label = "Carcass Level 3",
weight = 1000,
stack = true,
close = false,
description = "Dam this shit looks hot! Level 3",
client = {
image = "huntingcarcass3.png"
}
},
["huntingcarcass4"] = {
label = "Carcass Red",
weight = 1000,
stack = true,
close = false,
description = "Dam this shit looks hot! What do I do with this now?",
client = {
image = "huntingcarcass4.png"
}
},
["huntingbait"] = {
label = "Animal Bait",
weight = 1000,
stack = true,
close = true,
description = "Smells like old fish and shoes",
client = {
image = "huntingbait.png"
}
},
["openguncase"] = {
label = "OpenSniper Rifle Case",
weight = 1000,
stack = true,
close = true,
description = "Open the box to get the sniper rifle",
client = {
image = "openguncase.png"
}
},
["guncase"] = {
label = "Sniper Rifle Case",
weight = 1000,
stack = true,
close = true,
description = "Open the box to get the sniper rifle",
client = {
image = "guncase.png"
}
},
["hunterlicense"] = {
label = "Hunting Licence",
weight = 1000,
stack = true,
close = true,
description = "",
client = {
image = "hunterlicense.png"
}
},
--The weapon and cartridges are there by default in the ox_inventory and you don't need to add them!
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